![]() Then the whole Master Tools debacle was turned over to Code Monkey publishing and morphed into E-tools. Certainly by 10th level or so, players HAD TO have PCGen holding their hands to walk them through the level-up process and make sure their PC's were up-to-date and accurate. Really that was 3E's fault for becoming so bloated. I started to actually hate it somewhat as a DM because it was SO PERVASIVE that players just had no f'n clue whatsoever how to level-up their PC's without using it. PCGen was graphically plain (still is) but handled everything we needed it to for managing PC character sheets. ![]() Meanwhile, a few other free generators came along and the best (IMO) was PCGen (even if it was written in Java). ![]() They bit off more than they could chew and that kept getting cut back. WotC announced that they were going to create a big thing they were calling Master Tools that was going to be more like not just a character generator but a virtual tabletop. It suffered from being SLOW, incapable of handling character advancement, buggy and had data errors, and apparently was not especially conducive to ever being updated - though they DID patch it. We originally used the character creator that came WITH every 1st printing PH.
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